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 Post subject: LUA Compiler?
PostPosted: Sat Dec 31, 2016 6:53 am 
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Once you've decompiled and edited the files, how do you go about recompiling them back into LUA files Tropico 5 will read?


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 Post subject: Re: LUA Compiler?
PostPosted: Sat Dec 31, 2016 8:07 am 
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Okay, I seem to be getting somewhere with this now. But now instead of having to individually compile each file using "luac -o {filename}.luad {filename}.lua" in the command prompt, how do I batch file that process with a "for /R" command?


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 Post subject: Re: LUA Compiler?
PostPosted: Sat Mar 04, 2017 9:36 am 
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Yeah, I'd like to know this too, been wanting to mod squad numbers and colors for quite a while but don't know how to compile.


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 Post subject: Re: LUA Compiler?
PostPosted: Sun Mar 05, 2017 10:21 am 
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LUA files don't need to be compiled in order to run them.


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